Posts filed under VR

360Fly Camera Tries Out For the VR Space

The 360Fly camera is another new entrant in to the VR consumer space. This one follows the now usual ovoid shape with 360˚ fisheye lens on top, 'spacey' looking body and for this model a microphone that looks like an after thought (see above). But its simplicity and relative cheapness ($400) might be points in its favour.

Posted on December 11, 2015 and filed under consumer, VR.

Lytro Announce Immerge VR camera solution

Ever since their recent investment round earlier this year (They raised $50 million) which coincided with company redundancies, Lytro has pledged its future to VR. Well in fact the new Immerge camera has been in the works for longer than that but investors, wary of a false dawn, might have been late to the party.

Posted on November 5, 2015 and filed under VR, post.

ASSIMILATE’S SCRATCH FINISH LEAPS PAST COMPETITORS TO START GRADING VIRTUAL REALITY

Assimilate’s Scratch family of products have been around for as long as digital cinematography has needed to do something with its data. These days they are just offering their Scratch Finish product for a $650 per year subscription license amount or you can buy a permanent license. But the word ‘just’ doesn’t even start to describe how deep this programs is and how desirable it is to a number of creatives, it isn’t for nothing that Scratch is known as the ‘Swiss Army knife for Post Production’. 

Posted on September 15, 2015 and filed under 4k, IBC 2015, VR.