New V-Ray 3.2 for 3ds Max is VR Ready

Advanced VR rendering and 3ds Max 2016 compatibility is in latest free update.

Advanced VR rendering and 3ds Max 2016 compatibility is in latest free update.

VR tools are coming to V-Ray with the announcement of V-Ray 3.2 for 3ds Max. With two new cameras and the ability to output to Oculus Rift and Samsung Gear VR, 3.2 brings V-Ray's rendering technology to VR projects. Additional improvements to V-Ray RT GPU, volume rendering, global illumination and compatibility with 3ds Max 2016 are also on the feature list.

“VR is one of the most exciting things to happen to CG in the last decade,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Now V-Ray artists can easily view their designs in VR.”

VR Cameras – V-Ray 3.2 for 3ds Max adds two new VR camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.

"Our clients are constantly expecting more sophisticated and immersive experiences to differentiate their projects," said Erik Altman, Managing Director at Steelblue. "The next evolution is and will continue to be VR experiences."

V-Ray RT GPU Improvements –

    •    Displacement

    •    Anisotropic highlights

    •    Composite map

    •    Output curves

    •    Texture baking

    •    UDIM support (MARI)

    •    QMC sampling on NVIDIA CUDA

“Customers are going to love V-Ray RT with QMC, the first commercial licensee of our Quasi-Monte Carlo sampling technology,” said Phillip Miller, Senior Director of Advanced Rendering Products at NVIDIA. “We worked closely with Chaos Group to help bring our mutual customers a new level of rendering speed and interactive quality when running on NVIDIA GPUs.”

Other New Features in V-Ray 3.2:

Volume Rendering

    •    New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows users to import and render data from popular effects applications like Houdini and FumeFX.

Distributed Rendering

    •    Add or remove distributed rendering nodes on the fly.

Global Illumination

    •    Updated Light Cache algorithm removes light leaks and improves animation.

Geometry

    •    New preview types for proxy objects – includes mesh simplification for optimized proxy display.

    •    Faster rendering of hair and fur.

    •    Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur.

3ds Max 2016

    •    Full support for new Physical Camera – co-developed with 3ds Max team.

    •    Support for new Physical Camera Exposure Control.

    •    V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera.

Availability

V-Ray 3.2 for 3ds Max is a free update for all V-Ray 3.0 customers.

Posted on June 9, 2015 and filed under post, vfx, VR.