Why does conventional wisdom demand that a film with digital characters has to be captured digitally? Pokémon Detective Pikachu blows that theory out of the water
Kevin Baillie, VFX supervisor on Welcome to Marwen, explains how he brought the dolls to life.
The Polar Express and A Christmas Carol paved the way for director Robert Zemeckis’ latest feature, in which life-like dolls bring the story to life.
Volumetric capture is in its infancy but Microsoft and Intel are leading the land grab with new studios and new customers
VFX Supervisor ADAM VALDEZ explains how in the latest adaptation of Jungle Book the capture of the single live character worked hand in hand with the groundbreaking VFX.
Ncam who are hoping to offer augmented reality for television and film production, will be showing the results of their tie-up with Epic Games at the forthcoming NAB Show.
Vitec Videocom, the Broadcast Division of the Vitec Group, has partnered with Vizrt to bolster the global reach of Ncam’s real-time virtual camera tracking technology. The agreement is effective immediately.
Motion capture technology specialist Vicon together with Audiomotion Studios, have set a new world record for the most people motion-captured in real-time – 19 people.
zLense has launched a depth-mapping camera solution that captures 3D data and scenery in real-time and adds a 3D layer. The technology processes space information, making new and real three-dimensional compositing methods possible, enabling production teams to create 3D effects and use CGI in live TV or pre-recorded transmissions - with no special studio set up.
The system is similar to one that was introduced last year at IBC by FilmLight. Ncam, a company backed partly by FilmLight was demonstrating real-time visualisation of immersive 3D/CG graphics content in-camera while shooting at IBC on FilmLight’s stand.