Game engines are disrupting the media industry – but really, platforms like Unity are just another tool set
Virtual Production wants to use your cinematography skills in its virtual world. but how do you get involved in its inevitable success?
At NAB Show 2019, we interviewed Mark Tobin, new CEO of Arraiy, a Silicon Valley start-up company that is looking to revolutionise virtual capture for movies – and that’s just the start
The People’s Choice award is the culmination of our first-ever Tech Innovation Awards 2019. The idea was to give our readers and a wider industry audience the chance to pin their colours to the mast and vote for their favourite piece of tech from our shortlist or nominate their own. We now have a winner…
Overall VFX Supervisor Richard Stammers and MPC VFX Supervisor Patrick Ledda oversaw MPC’s teams, made up of more than 1200 artists and production crew, to deliver 1150 shots for “Dumbo”, over the course of two and a half years.
In some productions it’s not acceptable just to shoot what you see, now you have to shoot all that’s available to see.
In the second part of this new series we introduce bleeding edge technology from an award-winning British company who are blending the real world with the virtual one.
Volumetric capture is in its infancy but Microsoft and Intel are leading the land grab with new studios and new customers
DSpatial is a suite of ProTools plug-ins designed to allow immersive 3D above and beyond object-based audio systems. Rafael Duyos describes how it works
VFX Supervisor ADAM VALDEZ explains how in the latest adaptation of Jungle Book the capture of the single live character worked hand in hand with the groundbreaking VFX.
Nic Hatch’s unique pre-vis technology got its first break on the movie Hugo, now Nic’s personal contacts might include Super Bowl broadcasters as well as video game entrepreneurs. But what’s really ground breaking is the Augmented Reality future.